-- General Idea --
During Portal 1, control the board by ramping with Liothans and deploying high-cost allies such as Gulbjarn, Wind Riders, or Behemoths. Use buff spells to maintain control with low-cost allies, but reserve some to deal with outsider's phases or epic monsters.
In the early to mid-game, Dryads and a few spells will help you counter treachery, allowing you to gain card advantage and improve cost efficiency. You have significant healing power, both for your allies and your castle, use those.
Even with Wind Riders and Nuptens cards, be mindful of your deck's card count. Don’t let minions grow too large, as the pillage phase can lead to your downfall.
-- Cards --
Shamans, Clan of the Elk, and Skytear Mine are Liothan's mana generators, all of which can heal!
Clan of the Wildcat, Corjof, and Strike Terror can help stall any major threats on the board.
Slaker Pack is included for the guerrilla keyword. However, the deck is vulnerable to pillaging.
Clearing Dryad is a key card for controlling the early game. Its ability to respond to treachery with tokens generated by the dryads offers a lot of flexibility in combat. Be sure to distribute the dryads’ mutations between attack and defense to maximize this flexibility. Additionally, they have excellent stats for their cost.
Bush Dryad may not be the best card in the deck, but its effect upon entering the battlefield can help you take advantage of the dryad tokens. Don’t sacrifice your allies just for its permanent effect—focus on gaining card advantage first.
Restless Phalanx, Psychic Shield, and Wind Riders bring the rebuild keyword, which will allow you to recover your key spells or creatures in the worst-case scenario. This mechanic is especially useful for countering pillaging and milling of your deck.
Gulbjarn, Wind Riders, and the Behemoths are your most obvious win conditions. They allow you to hit hard during the outsider phase, helping you get through each phase in one turn thanks to various spells that buff your allies (namely Bloodlust, Speak with the Spirits, and Overwhelm).
Psychic Shield is an excellent Nupten spell—use it reactively to keep your allies on the board. The rebuild keyword is incredible.
Strike Terror is more debatable, but it can temporarily remove an annoying ability from a non-epic monster.
Echoed Saboteur has incredible stats for its cost, coupled with a very powerful combat ability. This ally also provides the elusive1 keyword!
Guard Pillar may not be the most amazing card in the deck, but it can help you recover a key ally if a sacrifice is needed. Be careful, though, as this can delay the arrival of your behemoths on the board.
-- Stats --
_Type count %(deck)
Ally 24 60
Spell 13 32,5
Tower 1 2,5
Heroic Ally 2 5
_Faction count %(deck)
Liothan 18 45
Taulot 12 30
Nupten 10 25
_Subtype count %
Royal Guard 2 7,692307692
Shapeshifter 7 26,92307692
Dryad 9 34,61538462
Tribesmen 2 7,692307692
Rogue 3 11,53846154
Phalanx 3 11,53846154
_React count %(deck)
React Play 10 25
React Exhaust 3 7,5
Rest 27 67,5
_Abilities count %(deck)
Permanent 11 27,5
Play 23 57,5
Exhaust 8 20
Fight 11 27,5