Community League Season 2

The Wind Burner

Castle
1 x The Wind Burner

The Wind Burner

Type: Castle

Related Hero: Sakoshi's Castle

Faction: Kurumo

Health: 20

Ability

Exhaust, Pay 1 mana: Choose one: Draw a card or Assault 1.

Deckbuilding Rules

You must have Sakoshi and 39 other cards. You may include any SHADOWS and you cannot include any ROYAL GUARD nor Corjof.

Ally
1 x Sakoshi

Sakoshi

Type: Heroic Ally - Shadows

Faction: Kurumo

Cost: 4

Health: 3

Attack: 3

Rarity: Legendary

Ability

Play: Guerrilla 2.

Fight: Sakoshi deals 1 damage to a monster of to the portal.

1 x Akimo

Akimo

Type: Heroic Ally

Faction: Kurumo

Cost: 4

Health: 3

Attack: 5

Rarity: Legendary

Ability

Play: Choose a monster. For the remainder of the turn, Akimo deals double damage to that monster.

Exhaust: Move Akimo to engage a monster in lane. If you do, Akimo gains +1 attack for the remainder of the turn.

2 x Thunder Cavalry

Thunder Cavalry

Type: Ally - Bushido

Faction: Kurumo

Cost: 3

Health: 3

Attack: 3

Rarity: Rare

Ability

You may deal 3 damage to your castle to reduce Thunder Cavalry's mana cost by 1.

Heroic 2.

3 x Bushido of the Sakura

Bushido of the Sakura

Type: Ally - Bushido

Faction: Kurumo

Cost: 2

Health: 2

Attack: 2

Rarity: Base

Ability

Fight: If Bushido of the Sakura is engaged, he deals 1 damage to the portal.

3 x Bushido of the Rose

Bushido of the Rose

Type: Ally - Bushido

Faction: Kurumo

Cost: 2

Health: 2

Attack: 2

Rarity: Base

Ability

Heroic 2.

1 x Bushido Officier

Bushido Officier

Type: Ally - Bushido

Faction: Kurumo

Cost: 4

Health: 3

Attack: 3

Rarity: Rare

Ability

Exhaust: Another ally gets +1 attack for the remainder of the turn.

After you play an ally, Bushido Officier gets +1 attack for the remainder of the turn.

2 x Cicada Shadows

Cicada Shadows

Type: Ally - Shadows

Faction: Kurumo

Cost: 3

Health: 2

Attack: 3

Rarity: Rare

Ability

You may deal 3 damage to your castle to reduce the mana cost of Cicada Shadows by 1.

Fight: If Cicada Shadows is engaged, Assault 1.

1 x Crane Shadows

Crane Shadows

Type: Ally - Shadows

Faction: Kurumo

Cost: 3

Health: 1

Attack: 3

Rarity: Base

Ability

Fight: Assault 1.

3 x Clearing Dryad

Clearing Dryad

Type: Ally - Dryad

Faction: Taulot

Cost: 3

Health: 4

Attack: 3

Rarity: Base

Ability

Exhaust: Move 1 or 1 [attack] from an ally to another ally.

3 x Underwood Dryad

Underwood Dryad

Type: Ally - Dryad

Faction: Taulot

Cost: 2

Health: 2

Attack: 1

Rarity: Base

Ability

Play: Mutaform 2.

3 x Canopy Hunters

Canopy Hunters

Type: Ally - Tribesmen

Faction: Taulot

Cost: 2

Health: 1

Attack: 1

Rarity: Base

Ability

Destroyed: Guerrilla 1.

Spells
1 x Combustion

Combustion

Type: Spell

Faction: Kurumo

Cost: 2

Rarity: Mythic

Ability

Play: Combustions deals 2 damage to a monster in a lane. If Combustion destroys that monster, it deals 2 damage to one of its neighbors.

2 x Dragon Punch

Dragon Punch

Type: Spell

Faction: Kurumo

Cost: 2

Rarity: Rare

Ability

Play: For the remainder of the turn, an ally gains +3 attack, trample and the text "This ally may deal trample damage to a minion instead of the Portal."

3 x Death Grasp

Death Grasp

Type: Spell

Faction: Taulot

Cost: 2

Rarity: Base

Ability

Play: A monster in a lane gains -2 attack and -2 health for the remainder of the turn.

3 x Psychic Shield

Psychic Shield

Type: Spell

Faction: Nupten

Cost: 1

Rarity: Base

Ability

Play: An ally gains +2 armor for the remainder of the turn.

Rebuild 1.

3 x Barring The Way

Barring The Way

Type: Spell

Faction: Nupten

Cost: 1

Rarity: Base

Ability

Play: Up to two allies gain +1 armor for the remainder of the turn.

Draw a card.

Tower
2 x Stone Pillar

Stone Pillar

Type: Tower

Faction: Taulot

Cost: 2

Rarity: Rare

Ability

Play: Stone Pillar gains 2 .

Exhaust: Stone Pillar gains 1 . Then, a monster gains 1 and 1 [weaken].

Attachment
3 x Lightning Naginata

Lightning Naginata

Type: Attachment - Weapon

Faction: Kurumo

Cost: 1

Rarity: Base

Ability

Attached ally gains +2 attack.