Taulot Crush Liothan Mana/Heal Splash

The Living Rampart

Castle
1 x The Living Rampart

The Living Rampart

Type: Castle

Related Hero: Tlakali's Castle

Faction: Taulot

Health: 20

Ability

Exhaust, Pay 1 mana: An ally gains Mutaform 1.

Deckbuilding Rules

You must have Tlakali and 39 other cards. You may include any DRYAD and you cannot include any SHADOWS or Sakoshi.

Ally
1 x Tlakali

Tlakali

Type: Heroic Ally - Tribesmen

Faction: Taulot

Cost: 3

Health: 4

Attack: 2

Rarity: Legendary

Ability

If an ally would take damage, another ally in lane may take that damage instead.

Exhaust: Tlakali gains 2 . Return a non-hero ally card with mana cost 3 or less from your discard pile to your hand.

3 x Shamans

Shamans

Type: Ally - Shapeshifter

Faction: Liothan

Cost: 2

Health: 1

Attack: 1

Rarity: Base

Ability

Play: Remove up to 2 from the castle and exhaust Shamans.

Exhaust: Add 1 mana.

2 x Behemoth

Behemoth

Type: Ally - Dryad

Faction: Taulot

Cost: 25

Health: 4

Attack: 3

Rarity: Rare

Ability

Behemonth costs one less mana to play for each card in your discard pile.

Play: Mutaform 5.

2 x Scarifier

Scarifier

Type: Ally - Tribesmen

Faction: Taulot

Cost: 2

Health: 4

Attack: 1

Rarity: Rare

Ability

Play: You may destroy an ally. If you do, a non-epic monster gains -1 attack and -1 health for each "Ally - Tribesmen" in your discard pile for the remainder of the turn.

Exhaust: Scarifier gains 2 . Return a non-hero "Ally - Tribesmen" from your discard pile to your hand.

2 x Bush Dryad

Bush Dryad

Type: Ally - Dryad

Faction: Taulot

Cost: 3

Health: 2

Attack: 2

Rarity: Rare

Ability

Play: Move any number of [attack] and/or from an ally to Bush Dryad.

After Bush Dryad's neighbor is destroyed, Mutaform 2.

3 x Stalker Pack

Stalker Pack

Type: Ally - Tribesmen

Faction: Taulot

Cost: 3

Health: 2

Attack: 2

Rarity: Base

Ability

Fight: Guerrilla 1.

1 x Cotlic

Cotlic

Type: Heroic Ally - Tribesmen

Faction: Taulot

Cost: 5

Health: 3

Attack: 4

Rarity: Legendary

Ability

Armor 2.

Exhaust, Pay 1 mana: For the remainder of the turn, Cotlic gains +1 attack for each "Ally - Tribesmen" in your discard pile.

1 x The Living Jungle

The Living Jungle

Type: Ally - Dryad

Faction: Taulot

Cost: 3

Health: 2

Attack: 2

Rarity: Mythic

Ability

Fight: Put an "Ally - Dryad" card from your discard pile beneath The Living Jungle. If you do, Mutaform 2.

Destroyed: Put all cards beneath The Living Jungle in your discard pile.

1 x Flesh Hunter

Flesh Hunter

Type: Ally - Tribesmen

Faction: Taulot

Cost: 5

Health: 1

Attack: 3

Rarity: Mythic

Ability

Play: Destroy a non-epic monster engaged with Flesh Hunter.

After one or more is removed from a minion, Flesh hunter gains [attack].

3 x Clearing Dryad

Clearing Dryad

Type: Ally - Dryad

Faction: Taulot

Cost: 3

Health: 4

Attack: 3

Rarity: Base

Ability

Exhaust: Move 1 or 1 [attack] from an ally to another ally.

3 x Underwood Dryad

Underwood Dryad

Type: Ally - Dryad

Faction: Taulot

Cost: 2

Health: 2

Attack: 1

Rarity: Base

Ability

Play: Mutaform 2.

3 x Canopy Hunters

Canopy Hunters

Type: Ally - Tribesmen

Faction: Taulot

Cost: 2

Health: 1

Attack: 1

Rarity: Base

Ability

Destroyed: Guerrilla 1.

2 x Tribe Warriors

Tribe Warriors

Type: Ally - Tribesmen

Faction: Taulot

Cost: 4

Health: 3

Attack: 2

Rarity: Rare

Ability

Play: The monster engaged with Tribe Warriors gains -1 attack and -1 health for the remainder of the turn.

Fight: Guerrilla 1.

Spells
3 x Bloodlust

Bloodlust

Type: Spell

Faction: Liothan

Cost: 1

Rarity: Base

Ability

Play: An ally gains +2 attack and +1 armor for the remainder of the turn.

1 x Sinkhole

Sinkhole

Type: Spell

Faction: Taulot

Cost: 2

Rarity: Mythic

Ability

Play: For the remainder of the turn, a monster and their neighbors do not strike in the fight phase.

2 x Speak with the Spirits

Speak with the Spirits

Type: Spell

Faction: Liothan

Cost: 2

Rarity: Rare

Ability

Play: Choose two:

- An ally gains 2 [attack]

- An ally gains 2

- Remove up to 4 from the castle.

3 x Skytear Mine

Skytear Mine

Type: Spell

Faction: Liothan

Cost: 1

Rarity: Base

Ability

Play: Add 2 mana. Remve up to 2 from an ally or from the castle.

3 x Sacrifice

Sacrifice

Type: Spell

Faction: Taulot

Cost: 0

Rarity: Base

Ability

Play: Remove any number of [attack] and/or from an ally. A monster gains -1 attack and -1 health for the remainder of the turn for each token removed.

Tower
1 x Draining Pillar

Draining Pillar

Type: Tower

Faction: Taulot

Cost: 5

Rarity: Rare

Ability

After a non-outsider horde card is revealed, you may discard that card. If you do, Draining Pillar gains 1 .

Play: Draining Pillar gains 2 .

Attachment

Details

** 3/14/23 Follow up: Finished off the series vs all outsiders/hordes on painful only dropping two games, one against Beast Lord and one against Ambassador. Very happy with how the balance turned out for this deck. Have been caught up with work & spending a little time with Final Girl lately but am looking to work on a Liothan/Nupten deck next and will post once I have a chance to do some tests on normal and move up to painful.


What's nice are the very flexible win conditions. If the deck isn't pulling your guerilla fighters to deal with minions early, the churn should be good to pull a behemoth off the bench pretty quickly. Likewise, if you're pulling a lot of guerilla early game, minions are pretty much a non-issue and work as free card draw to start snowballing dryad buffs & muta. If you can pull early game Canopy Hunters/Scarifier/Bush Dryad combo it's smooth sailing.


Sacrifice is included over Death Grasp in this list mainly due to mana cost & the ability to pump it instead of being a set -2/-2. It's great for getting around heavy armor/barrier/outsiders who jump around (looking at you Ambassador) and has a bunch of great synergies in the deck e.g. clearing/underwood/bush dryads to build counters, Speak with the Spirits & Sacrifice (2 mana -4/-4), Flesh Hunter & any guerilla, or if you're lucky and can get Cotlic on the board, it's a great combo with his exhaust. I've not tried swapping out the Bloodlust for Death Grasp as I like the 1 mana cost and I like to put as many allies out as I can, but they're both interrupts during treachery phase so it may work for your playstyle.