Gaping Maw - Hard solo

The Gaping Maw

Castle
1 x The Gaping Maw

The Gaping Maw

Type: Castle

Related Hero: Gulbjarn's Castle

Faction: Liothan

Health: 20

Ability

Exhaust, Pay 1 mana: Choose one: Remove up to 2 from the castle; Remove up to 1 from an ally; Draw a card

Deckbuilding Rules

You must have Gulbjarn and 39 other cards. You may include any SHAPESHIFTER and you cannot include any BUSHIDO nor Yami.

Ally
1 x Gulbjarn

Gulbjarn

Type: Heroic Ally - Shapeshifter

Faction: Liothan

Cost: 6

Health: 6

Attack: 5

Rarity: Legendary

Ability

Play: For the remainder of the turn, Gulbjarn may split his strike damage among any number of monsters within one lane from him. (Instead of dealing all damage to the engaged monster.)

3 x Cloud Tearers

Cloud Tearers

Type: Ally - Royal Guard

Faction: Liothan

Cost: 4

Health: 2

Attack: 2

Rarity: Base

Ability

Play: Cloud Tearers deal 2 damage to a monster engaged with them.

3 x Shamans

Shamans

Type: Ally - Shapeshifter

Faction: Liothan

Cost: 2

Health: 1

Attack: 1

Rarity: Base

Ability

Play: Remove up to 2 from the castle and exhaust Shamans.

Exhaust: Add 1 mana.

3 x Clan of the Wildcat

Clan of the Wildcat

Type: Ally - Shapeshifter

Faction: Liothan

Cost: 2

Health: 3

Attack: 2

Rarity: Base

Ability

Fight: You may return Clan of the Wildcat to its owner's hand. If you do, any non-outsider monster who was engaged with them does not deal damage during this fight.

2 x Clan of the Falcon

Clan of the Falcon

Type: Ally - Shapeshifter

Faction: Liothan

Cost: 3

Health: 1

Attack: 2

Rarity: Rare

Ability

Play: Remove up to 1 from an ally.

Exhaust: A Clan of the Falcon neighbor gains +1 attack and +1 armor for the remainder of the turn.

2 x Clan of the Elk

Clan of the Elk

Type: Ally - Shapeshifter

Faction: Liothan

Cost: 4

Health: 3

Attack: 2

Rarity: Rare

Ability

After you remove 1 or more from another ally, Clan of the Elk may gain 1 to add 1 mana.

Exhaust: Remove up to 1 from another ally or add 1 mana.

2 x Clan of the Boar

Clan of the Boar

Type: Ally - Shapeshifter

Faction: Liothan

Cost: 6

Health: 4

Attack: 4

Rarity: Rare

Ability

After Clan of the Boar destroys a monster, remove up to 1 from Clan of the Boar.

Trample.

1 x Tusken Warriors

Tusken Warriors

Type: Ally - Shapeshifter

Faction: Liothan

Cost: 7

Health: 5

Attack: 4

Rarity: Mythic

Ability

Play: Tusken Warriors deals 3 damage to a monster engaged with them.

Trample.

3 x Stalker Pack

Stalker Pack

Type: Ally - Tribesmen

Faction: Taulot

Cost: 3

Health: 2

Attack: 2

Rarity: Base

Ability

Fight: Guerrilla 1.

3 x Canopy Hunters

Canopy Hunters

Type: Ally - Tribesmen

Faction: Taulot

Cost: 2

Health: 1

Attack: 1

Rarity: Base

Ability

Destroyed: Guerrilla 1.

3 x Underwood Dryad

Underwood Dryad

Type: Ally - Dryad

Faction: Taulot

Cost: 2

Health: 2

Attack: 1

Rarity: Base

Ability

Play: Mutaform 2.

1 x Corjof

Corjof

Type: Heroic Ally - Royal Guard

Faction: Liothan

Cost: 3

Health: 3

Attack: 2

Rarity: Legendary

Ability

Play: For the remainder of the turn, a non-outsider monster loses all abilities.

Exhaust, Pay 1 mana: An ally and a monster engaged with them strike each other.

1 x Wind Riders

Wind Riders

Type: Ally - Royal Guard

Faction: Liothan

Cost: 5

Health: 4

Attack: 5

Rarity: Mythic

Ability

After a Wind Riders' neighbor strikes a monster, Rebuild 1.

Fight: A minion with attack 4 or less cannot pillage for the remainder of the turn.

Spells
3 x Bloodlust

Bloodlust

Type: Spell

Faction: Liothan

Cost: 1

Rarity: Base

Ability

Play: An ally gains +2 attack and +1 armor for the remainder of the turn.

3 x Skytear Mine

Skytear Mine

Type: Spell

Faction: Liothan

Cost: 1

Rarity: Base

Ability

Play: Add 2 mana. Remve up to 2 from an ally or from the castle.

2 x Speak with the Spirits

Speak with the Spirits

Type: Spell

Faction: Liothan

Cost: 2

Rarity: Rare

Ability

Play: Choose two:

- An ally gains 2 [attack]

- An ally gains 2

- Remove up to 4 from the castle.

1 x Overwhelm

Overwhelm

Type: Spell

Faction: Liothan

Cost: 3

Rarity: Mythic

Ability

Play: An "Ally - Shapeshifter" gains +3 attack and +3 armor for the remainder of the turn. Remove all from that ally.

Tower
1 x Runic Catapult

Runic Catapult

Type: Tower

Faction: Liothan

Cost: 5

Rarity: Mythic

Ability

Play: Runic Catapult gains 2 .

Exhaust: Runic Catapult gains 1 and deals 2 damage to a monster and its neighbors.

2 x Guard Pillar

Guard Pillar

Type: Tower

Faction: Taulot

Cost: 2

Rarity: Rare

Ability

After an ally is destroyed, put that card beneath Guard Pillar.

When Guard Pillar has 3 or more allies beneath it, destroy Guard Pillar and return all cards beneath it to their owners' hand.

Attachment

Details

Solo against Death Dealer on hard, this deck wins about 70% of the time. This includes the additional 4 common cards from the expansion. Playing with these 4 common cards + the original 4 common cards, can be very challenging, especially if you draw the commons early game, so you'll have to prioritize killing minions to avoid decking out.


General card strategy:



  • when playing Underwood Dryad, mutaform it with +2 health. You can use it multiple turns to block and destroy 1 health/1 attack minions.

  • mulligan for Canopy Hunters and Stalker Packs so you can guerilla minions.

  • Wind Rider's fight ability is extremely helpful when the portal summons two cards and applies buffs to a minion. Can keep that minion from pillaging until you're able to guerilla it's health down or otherwise take it out.

  • Clan of the Wildcat should be used to destroy +1 minions or block big hitting monsters. If drawn early game, use it two turns in a row to destroy +1 minions. On the third turn, either block a monster with a big attack and low health or use its fight ability to return it to your hand.

  • Cloud Tearers are expensive but can be worth using early game if you have a big monster or beefed up minion. Often, I'll play it to knock off two health from a monster, then swap lanes with an unengaged ally with 1 health remaining. I'll engage a minion with the Cloud Tearer, and destroy it during the fight phase. If the minion didn't get a +1 to fight, then I'll use Cloud Tearer one more time to destroy another minion or block a big monster.