Gruul Guerrilla Radio

The Wind Burner

Castle
1 x The Wind Burner

The Wind Burner

Type: Castle

Related Hero: Sakoshi's Castle

Faction: Kurumo

Health: 20

Ability

Exhaust, Pay 1 mana: Choose one: Draw a card or Assault 1.

Deckbuilding Rules

You must have Sakoshi and 39 other cards. You may include any SHADOWS and you cannot include any ROYAL GUARD nor Corjof.

Ally
1 x Sakoshi

Sakoshi

Type: Heroic Ally - Shadows

Faction: Kurumo

Cost: 4

Health: 3

Attack: 3

Rarity: Legendary

Ability

Play: Guerrilla 2.
Fight: Sakoshi deals 1 damage to a monster of to the portal.

2 x Scarifier

Scarifier

Type: Ally - Tribesmen

Faction: Taulot

Cost: 2

Health: 4

Attack: 1

Rarity: Rare

Ability

Play: You may destroy an ally. If you do, a non-epic monster gains -1 attack and -1 health for each "Ally - Tribesmen" in your discard pile for the remainder of the turn.
Exhaust: Scarifier gains 2 [wounds]. Return a non-hero "Ally - Tribesmen" from your discard pile to your hand.

3 x Stalker Pack

Stalker Pack

Type: Ally - Tribesmen

Faction: Taulot

Cost: 3

Health: 2

Attack: 2

Rarity: Base

Ability

Fight: Guerrilla 1.

3 x Canopy Hunters

Canopy Hunters

Type: Ally - Tribesmen

Faction: Taulot

Cost: 2

Health: 1

Attack: 1

Rarity: Base

Ability

Destroyed: Guerrilla 1.

2 x Tribe Warriors

Tribe Warriors

Type: Ally - Tribesmen

Faction: Taulot

Cost: 4

Health: 3

Attack: 2

Rarity: Rare

Ability

Play: The monster engaged with Tribe Warriors gains -1 attack and -1 health for the remainder of the turn.
Fight: Guerrilla 1.

3 x Bushido of the Sakura

Bushido of the Sakura

Type: Ally - Bushido

Faction: Kurumo

Cost: 2

Health: 2

Attack: 2

Rarity: Base

Ability

Fight: If Bushido of the Sakura is engaged, he deals 1 damage to the portal.

3 x Crane Shadows

Crane Shadows

Type: Ally - Shadows

Faction: Kurumo

Cost: 3

Health: 1

Attack: 3

Rarity: Base

Ability

Fight: Assault 1.

2 x Koi Shadows

Koi Shadows

Type: Ally - Shadows

Faction: Kurumo

Cost: 1

Health: 1

Attack: 1

Rarity: Rare

Ability

Play: You may discard a card to draw a card.
Fight: You may return Koi Shadows and all of its attachments to their owner's hand.

1 x Akimo

Akimo

Type: Heroic Ally

Faction: Kurumo

Cost: 4

Health: 3

Attack: 5

Rarity: Legendary

Ability

Play: Choose a monster. For the remainder of the turn, Akimo deals double damage to that monster.
Exhaust: Move Akimo to engage a monster in lane. If you do, Akimo gains +1 attack for the remainder of the turn.

Spells
3 x Barring The Way

Barring The Way

Type: Spell

Faction: Nupten

Cost: 1

Rarity: Base

Ability

[lightning]Play: Up to two allies gain +1 armor for the remainder of the turn.
Draw a card.

2 x Death Grasp

Death Grasp

Type: Spell

Faction: Taulot

Cost: 2

Rarity: Base

Ability

[lightning]Play: A monster in a lane gains -2 attack and -2 health for the remainder of the turn.

3 x Sacrifice

Sacrifice

Type: Spell

Faction: Taulot

Cost: 0

Rarity: Base

Ability

[lightning]Play: Remove any number of [attack] and/or [health] from an ally. A monster gains -1 attack and -1 health for the remainder of the turn for each token removed.

2 x Dragon Punch

Dragon Punch

Type: Spell

Faction: Kurumo

Cost: 2

Rarity: Rare

Ability

[lightning]Play: For the remainder of the turn, an ally gains +3 attack, trample and the text "This ally may deal trample damage to a minion instead of the Portal."

1 x Combustion

Combustion

Type: Spell

Faction: Kurumo

Cost: 2

Rarity: Mythic

Ability

[lightning]Play: Combustions deals 2 damage to a monster in a lane. If Combustion destroys that monster, it deals 2 damage to one of its neighbors.

Tower
2 x Ritual Pillar

Ritual Pillar

Type: Tower

Faction: Taulot

Cost: 1

Rarity: Rare

Ability

Play: Ritual Pillar gains 2 [health].
Exhaust: Ritual Pillar gains 1 [wounds]. Randomly choose three cards from your discard pile and return one of them to your hand.

2 x Steam Tower

Steam Tower

Type: Tower

Faction: Kurumo

Cost: 1

Rarity: Rare

Ability

Play: Steam Tower gains 3 [health].
Exhaust: Steam Tower gains 1 [wounds] and all allies gain +1 attack for the remainder of the turn.

1 x Land Shaker

Land Shaker

Type: Tower

Faction: Kurumo

Cost: 2

Rarity: Mythic

Ability

Play: Land Shaker gains 2 [health].
Exhaust, Land Shaker and an ally gain 1 [wounds]: Land Shaker deals 2 damage to a monster.

1 x Star Piercer

Star Piercer

Type: Tower

Faction: Kurumo

Cost: 3

Rarity: Mythic

Ability

Play: Star Piercer gains 3 [health].
Exhaust, Star Piercer gets 1 [wounds]: Guerrila 2.

Attachment
3 x Lightning Naginata

Lightning Naginata

Type: Attachment - Weapon

Faction: Kurumo

Cost: 1

Rarity: Base

Ability

Attached ally gains +2 attack.

Details

Explosive guerrilla deck with some fast draw.