Type: Castle
Related Hero: Akhuti's Castle
Faction: Nupten
Health: 20
Ability
Exhaust, Pay 1 mana: Choose one: Draw a card or Rebuild 2.
Deckbuilding Rules
You must have Akhuti and 39 other cards. You may include any Phalanx.
Jeskai Mentalist
The Cloud Gate
Type: Castle
Related Hero: Akhuti's Castle
Faction: Nupten
Health: 20
Exhaust, Pay 1 mana: Choose one: Draw a card or Rebuild 2.
You must have Akhuti and 39 other cards. You may include any Phalanx.
Type: Heroic Ally - Phalanx
Faction: Nupten
Cost: 3
Health: 3
Attack: 2
Rarity: Legendary
Play: All allies gain +1 armor for the remainder of the turn. Exhaust: Add 1 mana.
Type: Ally - Rogue
Faction: Nupten
Cost: 3
Health: 1
Attack: 3
Rarity: Rare
Echoed Dervish gains +1 armor for each neighbor. Elusive 1.
Type: Ally
Faction: Nupten
Cost: 3
Health: 2
Attack: 2
Rarity: Mythic
Play: Search your deck for a "Mentalist" card, add it to your hand, then shuffle your deck. Exhaust: Look at the top card of an alliance deck. Then, you may shuffle that deck.
Type: Heroic Ally
Faction: Nupten
Cost: 6
Health: 7
Attack: 3
Rarity: Legendary
If a neighbor of Shaidrus would take damage, Shaidrus may take that damage instead. Amor 2.
Type: Ally - Shadows
Faction: Kurumo
Cost: 1
Health: 1
Attack: 1
Rarity: Base
Play: Search your discard pile or your deck for an "Attachment - Weapon" card with mana cost 1 or less and put that card into your hand. Then, shuffle your deck.
Type: Spell
Faction: Liothan
Cost: 2
Rarity: Rare
[lightning]Play: Remove up to 3 [wounds] from an ally. For the remainder of the turn, reduce all damage taken and dealt by that ally to zero.
Type: Spell
Faction: Liothan
Cost: 2
Rarity: Rare
[lightning]Play: Choose two: - An ally gains 2 [attack] - An ally gains 2 [health] - Remove up to 4 [wounds] from the castle.
Type: Spell
Faction: Nupten
Cost: 6
Rarity: Rare
Play: Gain control of a non-epic monster. That monster is now considered an ally. Place it in a free lane.
Type: Spell
Faction: Nupten
Cost: 2
Rarity: Rare
Play: Draw 4 cards. Shuffle your deck, then discard 2 cards from your hand or discard an ally from hand.
Type: Spell
Faction: Nupten
Cost: 2
Rarity: Rare
Play: Draw 2 cards. Rebuild 2. Shuffle your deck.
Type: Spell
Faction: Nupten
Cost: 2
Rarity: Base
[lightning]Play: Put a non-epic monster on top of the outsider pile. Draw a card.
Type: Spell
Faction: Nupten
Cost: 1
Rarity: Base
Play: A monster in a lane gains -2 attack for the remainder of the turn. Draw a card.
Type: Spell
Faction: Liothan
Cost: 1
Rarity: Base
Play: Add 2 mana. Remve up to 2 [wounds] from an ally or from the castle.
Type: Spell
Faction: Liothan
Cost: 1
Rarity: Base
[lightning]Play: An ally gains +2 attack and +1 armor for the remainder of the turn.
Type: Tower
Faction: Liothan
Cost: 1
Rarity: Rare
Play: Frostbite Outpost gains 2 [health]. Fight: Frostbite Outpost gains 1 [wounds] and all monsters in its lane gain -3 attack for the remainder of the turn.
Type: Tower
Faction: Nupten
Cost: 3
Rarity: Rare
Play: Farsight Tower gains 2 [health]. Exhaust: Farsight Tower gains 1 [wounds]. Return a non-ally card from your discard pile to your hand.
Type: Tower - Mentalist
Faction: Nupten
Cost: 6
Rarity: Mythic
Play: Circle of Mentalists gains 3 [health]. Exhaust: Circle of Mentalists gains 1 [wounds]. For each "Attachment - Mentalist" on your castle, repeat this effect: "Circle of Mentalists deals 10 damage to a portal or to a monster."
Type: Attachment - Mentalist
Faction: Nupten
Cost: 5
Rarity: Mythic
Must be attached to a castle. Attached castle gains "At the start of the turn, add 1 mana". Play: Reveal the top 2 cards of your deck. Draw 1 of these cards. Play the other without paying its mana cost.
Type: Attachment - Mentalist
Faction: Nupten
Cost: 4
Rarity: Mythic
Must be attached to a castle. Attached castle gains +1 armor. Play: All allies gain +1 armor for the remainder of the turn.
Type: Attachment - Weapon
Faction: Kurumo
Cost: 1
Rarity: Base
Play: Assault 1. Attached ally has "Fight: Assault 1."