Jeskai Mentalist

The Cloud Gate

Castle
1 x The Cloud Gate

The Cloud Gate

Type: Castle

Related Hero: Akhuti's Castle

Faction: Nupten

Health: 20

Ability

Exhaust, Pay 1 mana: Choose one: Draw a card or Rebuild 2.

Deckbuilding Rules

You must have Akhuti and 39 other cards. You may include any Phalanx.

Ally
1 x Akhuti

Akhuti

Type: Heroic Ally - Phalanx

Faction: Nupten

Cost: 3

Health: 3

Attack: 2

Rarity: Legendary

Ability

Play: All allies gain +1 armor for the remainder of the turn.
Exhaust: Add 1 mana.

2 x Echoed Dervish

Echoed Dervish

Type: Ally - Rogue

Faction: Nupten

Cost: 3

Health: 1

Attack: 3

Rarity: Rare

Ability

Echoed Dervish gains +1 armor for each neighbor.
Elusive 1.

1 x Mentalist Disciple

Mentalist Disciple

Type: Ally

Faction: Nupten

Cost: 3

Health: 2

Attack: 2

Rarity: Mythic

Ability

Play: Search your deck for a "Mentalist" card, add it to your hand, then shuffle your deck.
Exhaust: Look at the top card of an alliance deck. Then, you may shuffle that deck.

1 x Shaidrus

Shaidrus

Type: Heroic Ally

Faction: Nupten

Cost: 6

Health: 7

Attack: 3

Rarity: Legendary

Ability

If a neighbor of Shaidrus would take damage, Shaidrus may take that damage instead.
Amor 2.

3 x Shadowling

Shadowling

Type: Ally - Shadows

Faction: Kurumo

Cost: 1

Health: 1

Attack: 1

Rarity: Base

Ability

Play: Search your discard pile or your deck for an "Attachment - Weapon" card with mana cost 1 or less and put that card into your hand. Then, shuffle your deck.

Spells
2 x Stream of Life

Stream of Life

Type: Spell

Faction: Liothan

Cost: 2

Rarity: Rare

Ability

[lightning]Play: Remove up to 3 [wounds] from an ally. For the remainder of the turn, reduce all damage taken and dealt by that ally to zero.

2 x Speak with the Spirits

Speak with the Spirits

Type: Spell

Faction: Liothan

Cost: 2

Rarity: Rare

Ability

[lightning]Play: Choose two:
- An ally gains 2 [attack]
- An ally gains 2 [health]
- Remove up to 4 [wounds] from the castle.

2 x Mind Control

Mind Control

Type: Spell

Faction: Nupten

Cost: 6

Rarity: Rare

Ability

Play: Gain control of a non-epic monster.
That monster is now considered an ally. Place it in a free lane.

2 x Overflow

Overflow

Type: Spell

Faction: Nupten

Cost: 2

Rarity: Rare

Ability

Play: Draw 4 cards. Shuffle your deck, then discard 2 cards from your hand or discard an ally from hand.

2 x Discovery in the Depths

Discovery in the Depths

Type: Spell

Faction: Nupten

Cost: 2

Rarity: Rare

Ability

Play: Draw 2 cards. Rebuild 2. Shuffle your deck.

3 x Strike Terror

Strike Terror

Type: Spell

Faction: Nupten

Cost: 2

Rarity: Base

Ability

[lightning]Play: Put a non-epic monster on top of the outsider pile.
Draw a card.

3 x Shadow of Death

Shadow of Death

Type: Spell

Faction: Nupten

Cost: 1

Rarity: Base

Ability

Play: A monster in a lane gains -2 attack for the remainder of the turn.
Draw a card.

3 x Skytear Mine

Skytear Mine

Type: Spell

Faction: Liothan

Cost: 1

Rarity: Base

Ability

Play: Add 2 mana. Remve up to 2 [wounds] from an ally or from the castle.

3 x Bloodlust

Bloodlust

Type: Spell

Faction: Liothan

Cost: 1

Rarity: Base

Ability

[lightning]Play: An ally gains +2 attack and +1 armor for the remainder of the turn.

Tower
2 x Frostbite Outpost

Frostbite Outpost

Type: Tower

Faction: Liothan

Cost: 1

Rarity: Rare

Ability

Play: Frostbite Outpost gains 2 [health].
Fight: Frostbite Outpost gains 1 [wounds] and all monsters in its lane gain -3 attack for the remainder of the turn.

2 x Farsight Tower

Farsight Tower

Type: Tower

Faction: Nupten

Cost: 3

Rarity: Rare

Ability

Play: Farsight Tower gains 2 [health].
Exhaust: Farsight Tower gains 1 [wounds]. Return a non-ally card from your discard pile to your hand.

1 x Circle of Mentalists

Circle of Mentalists

Type: Tower - Mentalist

Faction: Nupten

Cost: 6

Rarity: Mythic

Ability

Play: Circle of Mentalists gains 3 [health].
Exhaust: Circle of Mentalists gains 1 [wounds]. For each "Attachment - Mentalist" on your castle, repeat this effect: "Circle of Mentalists deals 10 damage to a portal or to a monster."

Attachment
1 x Summoner Mentalist

Summoner Mentalist

Type: Attachment - Mentalist

Faction: Nupten

Cost: 5

Rarity: Mythic

Ability

Must be attached to a castle. Attached castle gains "At the start of the turn, add 1 mana".
Play: Reveal the top 2 cards of your deck. Draw 1 of these cards. Play the other without paying its mana cost.

1 x Shield Mentalist

Shield Mentalist

Type: Attachment - Mentalist

Faction: Nupten

Cost: 4

Rarity: Mythic

Ability

Must be attached to a castle. Attached castle gains +1 armor.
Play: All allies gain +1 armor for the remainder of the turn.

3 x Scepter of Kamnu

Scepter of Kamnu

Type: Attachment - Weapon

Faction: Kurumo

Cost: 1

Rarity: Base

Ability

Play: Assault 1.
Attached ally has "Fight: Assault 1."