Mental Health

The Cloud Gate

Castle
1 x The Cloud Gate

The Cloud Gate

Type: Castle

Related Hero: Akhuti's Castle

Faction: Nupten

Health: 20

Ability

Exhaust, Pay 1 mana: Choose one: Draw a card or Rebuild 2.

Deckbuilding Rules

You must have Akhuti and 39 other cards. You may include any Phalanx.

Ally
1 x Akhuti

Akhuti

Type: Heroic Ally - Phalanx

Faction: Nupten

Cost: 3

Health: 3

Attack: 2

Rarity: Legendary

Ability

Play: All allies gain +1 armor for the remainder of the turn.
Exhaust: Add 1 mana.

3 x Echoed Saboteur

Echoed Saboteur

Type: Ally - Rogue

Faction: Nupten

Cost: 2

Health: 2

Attack: 2

Rarity: Base

Ability

Fight: The monster engaged with Echoed Saboteur gains -1 attack for the remainder of the turn.
Elusive 1.

1 x Mentalist Disciple

Mentalist Disciple

Type: Ally

Faction: Nupten

Cost: 3

Health: 2

Attack: 2

Rarity: Mythic

Ability

Play: Search your deck for a "Mentalist" card, add it to your hand, then shuffle your deck.
Exhaust: Look at the top card of an alliance deck. Then, you may shuffle that deck.

2 x Clan of the Falcon

Clan of the Falcon

Type: Ally - Shapeshifter

Faction: Liothan

Cost: 3

Health: 1

Attack: 2

Rarity: Rare

Ability

Play: Remove up to 1 [wounds] from an ally.
Exhaust: A Clan of the Falcon neighbor gains +1 attack and +1 armor for the remainder of the turn.

2 x Clan of the Elk

Clan of the Elk

Type: Ally - Shapeshifter

Faction: Liothan

Cost: 4

Health: 3

Attack: 2

Rarity: Rare

Ability

After you remove 1 [wounds] or more from another ally, Clan of the Elk may gain 1 [wounds] to add 1 mana.
Exhaust: Remove up to 1 [wounds] from another ally or add 1 mana.

3 x Clan of the Oak

Clan of the Oak

Type: Ally - Royal Guard

Faction: Liothan

Cost: 3

Health: 3

Attack: 3

Rarity: Base

Ability

As long as Clan of the Oask has no neighbors, they gain +1 armor.

3 x Clan of the Wildcat

Clan of the Wildcat

Type: Ally - Shapeshifter

Faction: Liothan

Cost: 2

Health: 3

Attack: 2

Rarity: Base

Ability

Fight: You may return Clan of the Wildcat to its owner's hand. If you do, any non-outsider monster who was engaged with them does not deal damage during this fight.

1 x Haburat

Haburat

Type: Heroic Ally - Rogue

Faction: Nupten

Cost: 5

Health: 4

Attack: 4

Rarity: Legendary

Ability

Heroic 2.
Play: After Haburat strikes for the first time this turn, he strikes again.

Spells
2 x Overflow

Overflow

Type: Spell

Faction: Nupten

Cost: 2

Rarity: Rare

Ability

Play: Draw 4 cards. Shuffle your deck, then discard 2 cards from your hand or discard an ally from hand.

3 x Shadow of Death

Shadow of Death

Type: Spell

Faction: Nupten

Cost: 1

Rarity: Base

Ability

Play: A monster in a lane gains -2 attack for the remainder of the turn.
Draw a card.

1 x Psychic Shield

Psychic Shield

Type: Spell

Faction: Nupten

Cost: 1

Rarity: Base

Ability

[lightning]Play: An ally gains +2 armor for the remainder of the turn.
Rebuild 1.

2 x Discovery in the Depths

Discovery in the Depths

Type: Spell

Faction: Nupten

Cost: 2

Rarity: Rare

Ability

Play: Draw 2 cards. Rebuild 2. Shuffle your deck.

3 x Skytear Mine

Skytear Mine

Type: Spell

Faction: Liothan

Cost: 1

Rarity: Base

Ability

Play: Add 2 mana. Remve up to 2 [wounds] from an ally or from the castle.

2 x Speak with the Spirits

Speak with the Spirits

Type: Spell

Faction: Liothan

Cost: 2

Rarity: Rare

Ability

[lightning]Play: Choose two:
- An ally gains 2 [attack]
- An ally gains 2 [health]
- Remove up to 4 [wounds] from the castle.

3 x Barring The Way

Barring The Way

Type: Spell

Faction: Nupten

Cost: 1

Rarity: Base

Ability

[lightning]Play: Up to two allies gain +1 armor for the remainder of the turn.
Draw a card.

Tower
1 x Farsight Tower

Farsight Tower

Type: Tower

Faction: Nupten

Cost: 3

Rarity: Rare

Ability

Play: Farsight Tower gains 2 [health].
Exhaust: Farsight Tower gains 1 [wounds]. Return a non-ally card from your discard pile to your hand.

1 x Circle of Mentalists

Circle of Mentalists

Type: Tower - Mentalist

Faction: Nupten

Cost: 6

Rarity: Mythic

Ability

Play: Circle of Mentalists gains 3 [health].
Exhaust: Circle of Mentalists gains 1 [wounds]. For each "Attachment - Mentalist" on your castle, repeat this effect: "Circle of Mentalists deals 10 damage to a portal or to a monster."

2 x Frostbite Outpost

Frostbite Outpost

Type: Tower

Faction: Liothan

Cost: 1

Rarity: Rare

Ability

Play: Frostbite Outpost gains 2 [health].
Fight: Frostbite Outpost gains 1 [wounds] and all monsters in its lane gain -3 attack for the remainder of the turn.

Attachment
1 x Shield Mentalist

Shield Mentalist

Type: Attachment - Mentalist

Faction: Nupten

Cost: 4

Rarity: Mythic

Ability

Must be attached to a castle. Attached castle gains +1 armor.
Play: All allies gain +1 armor for the remainder of the turn.

1 x Summoner Mentalist

Summoner Mentalist

Type: Attachment - Mentalist

Faction: Nupten

Cost: 5

Rarity: Mythic

Ability

Must be attached to a castle. Attached castle gains "At the start of the turn, add 1 mana".
Play: Reveal the top 2 cards of your deck. Draw 1 of these cards. Play the other without paying its mana cost.

2 x Lightning Naginata

Lightning Naginata

Type: Attachment - Weapon

Faction: Kurumo

Cost: 1

Rarity: Base

Ability

Attached ally gains +2 attack.

Details

Your win condition revolves around:



  • Find either Shield Mentalist or Summoner Mentalist

  • Attach to castle

  • Find Circle of Mentalists

  • Bomb the outsider and/or portal for 10 damage


Early game you need to survive and control the board, especially minions. Use spells to take favourable trades, and cards like Clan of the Wildcat and Frostbite Outpost to stall monsters.