Type: Castle
Related Hero: Akhuti's Castle
Faction: Nupten
Health: 20
Ability
Exhaust, Pay 1 mana: Choose one: Draw a card or Rebuild 2.
Deckbuilding Rules
You must have Akhuti and 39 other cards. You may include any Phalanx.
Mental Health
The Cloud Gate
Type: Castle
Related Hero: Akhuti's Castle
Faction: Nupten
Health: 20
Exhaust, Pay 1 mana: Choose one: Draw a card or Rebuild 2.
You must have Akhuti and 39 other cards. You may include any Phalanx.
Type: Heroic Ally - Phalanx
Faction: Nupten
Cost: 3
Health: 3
Attack: 2
Rarity: Legendary
Play: All allies gain +1 armor for the remainder of the turn. Exhaust: Add 1 mana.
Type: Ally - Rogue
Faction: Nupten
Cost: 2
Health: 2
Attack: 2
Rarity: Base
Fight: The monster engaged with Echoed Saboteur gains -1 attack for the remainder of the turn. Elusive 1.
Type: Ally
Faction: Nupten
Cost: 3
Health: 2
Attack: 2
Rarity: Mythic
Play: Search your deck for a "Mentalist" card, add it to your hand, then shuffle your deck. Exhaust: Look at the top card of an alliance deck. Then, you may shuffle that deck.
Type: Ally - Shapeshifter
Faction: Liothan
Cost: 3
Health: 1
Attack: 2
Rarity: Rare
Play: Remove up to 1 [wounds] from an ally. Exhaust: A Clan of the Falcon neighbor gains +1 attack and +1 armor for the remainder of the turn.
Type: Ally - Shapeshifter
Faction: Liothan
Cost: 4
Health: 3
Attack: 2
Rarity: Rare
After you remove 1 [wounds] or more from another ally, Clan of the Elk may gain 1 [wounds] to add 1 mana. Exhaust: Remove up to 1 [wounds] from another ally or add 1 mana.
Type: Ally - Royal Guard
Faction: Liothan
Cost: 3
Health: 3
Attack: 3
Rarity: Base
As long as Clan of the Oask has no neighbors, they gain +1 armor.
Type: Ally - Shapeshifter
Faction: Liothan
Cost: 2
Health: 3
Attack: 2
Rarity: Base
Fight: You may return Clan of the Wildcat to its owner's hand. If you do, any non-outsider monster who was engaged with them does not deal damage during this fight.
Type: Heroic Ally - Rogue
Faction: Nupten
Cost: 5
Health: 4
Attack: 4
Rarity: Legendary
Heroic 2. Play: After Haburat strikes for the first time this turn, he strikes again.
Type: Spell
Faction: Nupten
Cost: 2
Rarity: Rare
Play: Draw 4 cards. Shuffle your deck, then discard 2 cards from your hand or discard an ally from hand.
Type: Spell
Faction: Nupten
Cost: 1
Rarity: Base
Play: A monster in a lane gains -2 attack for the remainder of the turn. Draw a card.
Type: Spell
Faction: Nupten
Cost: 1
Rarity: Base
[lightning]Play: An ally gains +2 armor for the remainder of the turn. Rebuild 1.
Type: Spell
Faction: Nupten
Cost: 2
Rarity: Rare
Play: Draw 2 cards. Rebuild 2. Shuffle your deck.
Type: Spell
Faction: Liothan
Cost: 1
Rarity: Base
Play: Add 2 mana. Remve up to 2 [wounds] from an ally or from the castle.
Type: Spell
Faction: Liothan
Cost: 2
Rarity: Rare
[lightning]Play: Choose two: - An ally gains 2 [attack] - An ally gains 2 [health] - Remove up to 4 [wounds] from the castle.
Type: Spell
Faction: Nupten
Cost: 1
Rarity: Base
[lightning]Play: Up to two allies gain +1 armor for the remainder of the turn. Draw a card.
Type: Tower
Faction: Nupten
Cost: 3
Rarity: Rare
Play: Farsight Tower gains 2 [health]. Exhaust: Farsight Tower gains 1 [wounds]. Return a non-ally card from your discard pile to your hand.
Type: Tower - Mentalist
Faction: Nupten
Cost: 6
Rarity: Mythic
Play: Circle of Mentalists gains 3 [health]. Exhaust: Circle of Mentalists gains 1 [wounds]. For each "Attachment - Mentalist" on your castle, repeat this effect: "Circle of Mentalists deals 10 damage to a portal or to a monster."
Type: Tower
Faction: Liothan
Cost: 1
Rarity: Rare
Play: Frostbite Outpost gains 2 [health]. Fight: Frostbite Outpost gains 1 [wounds] and all monsters in its lane gain -3 attack for the remainder of the turn.
Type: Attachment - Mentalist
Faction: Nupten
Cost: 4
Rarity: Mythic
Must be attached to a castle. Attached castle gains +1 armor. Play: All allies gain +1 armor for the remainder of the turn.
Type: Attachment - Mentalist
Faction: Nupten
Cost: 5
Rarity: Mythic
Must be attached to a castle. Attached castle gains "At the start of the turn, add 1 mana". Play: Reveal the top 2 cards of your deck. Draw 1 of these cards. Play the other without paying its mana cost.
Type: Attachment - Weapon
Faction: Kurumo
Cost: 1
Rarity: Base
Attached ally gains +2 attack.
Your win condition revolves around:
Early game you need to survive and control the board, especially minions. Use spells to take favourable trades, and cards like Clan of the Wildcat and Frostbite Outpost to stall monsters.